Hynes Convention Center, Boston
18-22 November, 1996
MULTIMEDIA `96
The Fourth ACM International Multimedia
Conference
------------------------------------------------------------------
"... as if one was walking inside a film"
Whenever I am flying, such
as just now when coming to Boston, I
feel torn between two worlds
of experience: on the one hand, there
is the more or less convincing
supply of films and audio material,
on the other hand, the view
from the window. If I watch the films,
I immerse myself in a world
of fiction. In a sense, I am doubly in
flight: In the airplane and
in the realm of the story being told.
In the best possible case, the
realm of the story being told
produces such a strong
slipstream
that it makes me forget my being
up in the air, I am then
completely
immersed in the fictitious
space of the film. If, on the
other hand, I look out of the
window, I discover a pictorial
world of river courses, cities,
agrarian structures, which
reach
me from the realistically
existing space. While looking,
I construct for myself an axis for
relating to the actual region
flown over. My imagination is now
connected to the network of
reality, it rushes across the surface
of the planet there below. But
the earth is far away and looking
down on it is connected with
physical efforts and thus my
attention fades and soon I am
beginning to doze amidst the soft
shaking and jolting of the
flight.
I have been asking myself how
it would be possible to strengthen
this view down to the distant
earth, how, so to speak, the earth
could be brought closer to my
imagination, and I remembered that
in two instances already sound
served as a glue to bind distances
together: in opera and in film
- without sound, the stage and the
film image quickly disappear
and the slipstream into the story
lessens. I therefore suggested
to SWISSAIR to design a sound
program for specific flight
routes. The sound program was to be
exactly related to the areas
flown over and should thereby form a
connection to the ground:
hence
the title of this project:
"Stories are Landing". For
several
reasons, the project could not
be carried out.
One of the reasons was that the
entertainment program is identical
for several flight routes and
that therefore the passenger would
for example have looked down
on Berlin while out of the headset
our story-pilot would have
raved
about the beautiful canals of
Amsterdam. Enticing as well
and maybe poetic, but not exactly what
I had in mind.
The airplane anecdote shows two
fundamentally opposed
possibilities of storytelling:
one, where the listener/spectator
is led inside the story in
order
to be increasingly surrounded by
the fictitious objects,
buildings,
events and finally is totally
immersed in this artificial
world; and the other, where the
recipient through his or her
imagination opens up to the to the
world about while the story
develops from the objects and events
of the world actually covered
and travelled.
In the cinema as well as in the
traditional book, we find
ourselves in the category of
"inside stories", "cocoon-stories". I
am interested in the other
category:
stories whose threads lead
outwards into the world
presently
surrounding me: situational
stories.
I listen to what a place, a zone,
a terrain has to tell and then I
try to develop various forms
to pass on what I heard to a wider
audience. These may be
traditional
installations (fragments of the
way home/ cable soul) but also
actions (city dance, situative
images, Loccum), performances
(plugged-unplugged, news hour) or
lectures (small implantology,
echotope, synchronization and
coordination).
The principle of having a story
of a place told becomes especially
clear when taking a walk.
While
walking, we cover the exterior
space and thereby get into
various
unexpected zones which each
have something to tell. Such
as the sounds and noises typical for
the individual place - but how
to draw a potential audience's
attention to it?
In the beginning, I tried it
with the "city dancers" for several
years - later, by
demonstrating
to the audience the typical
sound-atmosphere of a place
in that same place artificially (via
headphones) and in a condensed
way (having processed the original
sounds in the studio). The
first
and programmatic composition for
walks - as in retrospect I
call
these installations of original
sounds to be experienced while
walking - I developed in 1991 for a
symposium on the topic of
"space"
organized by the Goethe-Institut
in Bombay. What did the space
there tell me and how did I pass it
on?
The first task was to define
the terrain where I wanted to work.
Then, I listened closely on
countless walks and recorded
everything that was to be
heard.
Thus successively a precise
stocktaking of the sounds and
noises was made. Every walk was
noted on a transparency map
so that by superimposing the maps it
soon became manifest which
acoustic
atmospheres dominated where.
Into this field of sounds
cartographically
made visible I then
drew a route which was to
become
the connecting thread for the
composition. I now followed
this route in the grounds outside and
this exactly at the same speed
I later wanted to walk with the
audience. On top of the
thereby
gained time-structure (A to B: 4
sec's/ B to C: 21 sec's etc.),
I was able to impose my original
sounds and make a montage of
them in a condensed way so they later
reached the stroller exactly
at the time he or she entered the
corresponding zone of the
route.
After completion of the studio
phase, synchronous sound
copies
were produced in order to put them
- in several walkmen - at the
disposal of groups of visitors.
Together with me, they walked
over the grounds with the artificial
sound in their ears which
mixed
with sounds of the present
situation. That much regarding
the production.
When I am now going to show some
slides and play some sounds, we
will find ourselves in a
totally
inadequate situation because what
is most decisive is missing:
the place for which the sounds have
been processed and which
through
its real sounds and its program
of pictures makes up the
other,
more important half of the work.
But all the same:
(Insert dias and sound example - not available with this paper)
I would like to talk now about
what may happen to the perception
of the recipient on such a
walk:
We are crossing a parking lot. In
the optical field, a car
appears
from the left and gets into a
parking space immediately on
our right. We hear the corresponding
acoustic information: a slow
crescendo from the left via the
middle to the right. From the
headset, however, the noise of the
engine sounds from the right
to the left. Since it is louder than
the real noise penetrating
from
the outside via the semi-permeable
headphones, our brain has to
process two contradicting
information. This situation
causes a high degree of alertness
which I like very much.
It is about novel experiences
for our brain since in everyday
situations the objects we see
have their own sound so that image
and sound evolve together in
time and space. With the
"Sound-Tracks to Reality", I
let the two worlds slightly drift
apart and rejoice in the
situatively
new combinations emerging on
every walk. In one instance,
the two worlds coincide: the pigeons
really fly off at that very
moment when they flap their wings on
the tape. Then again, the
strollers
have to add everything in
their imagination, such as
when
the fishing boat engines chug only
in their ears and the sea is
completely empty.
That several sensory impressions
have to be processed at the same
time in the visitors is, after
all, nothing new to the organism.
As multi-sensory beings we are
permanently busy centrally
processing the most varied
information
from the sensory channels
and interpreting them as a
total
situation. As an example, let us
think of Italian cooking:
Mama's
sense of smell dwells in the
realm of the sugo (tomato
sauce),
her hearing is geared to the
news on the radio, her touch
tests the well-being of the baby and
her eyes feast on the world
of the love-scene on the TV. screen.
The "Sound-Tracks" make use of
this multi-sensuousness by keeping
the optical channel free for
the viewing of the material-concrete
environment while playing to
the ear an artificial soundtrack
which although it has been
produced
from the environment yet is
not identical with the
momentary
sounds of what is seen. This
creates a specific
artificiality
which penetrates the
material-concrete environment
and in the end makes this itself
appear artificial to a certain
degree. In order to do this, the
connection between the
soundtrack
and the environment has to be so
close that the
listener/strollers
may let their attention wander
again and again between the
outside space and the composition in
order to let the game between
the two worlds play in their
perception. The one world has
been artificially condensed from the
past (in the pre-produced
sound-track),
the other is the world
situatively emerging right at
the time of the walk.
The "work", if we can still use
this term for such an ephemeral
art form, is defined anew with
every walk since the interaction
between the two realms is
unpredictable.
Reality does not play
along with the same intensity
every time. Sometimes it is so far
away from the soundtrack that
the thread linking the worlds
breaks. In this case, the
typical
changing alertness cannot be
built up in the strollers.
They
are either only outside with the
objects or only inside the
composition
and then the work in its
overall effect cannot come
about.
Only if fiction and reality
merge can that specific
fascinating
alertness be created which one
of the strollers has described
as: "It felt as if one was walking
inside a film". I am
particularly
fond of this formulation not
only because it builds a
bridge
to Cyber Space and the New Media
but especially because it
appears
to restore to reality the
affection and poetry which
threatened
to be banned into the ghetto
of art.
Supported by PRO HELVETIA Arts Council of Switzerland